- What's The Dmg Between Greater Rifts Full
- What's The Dmg Between Greater Rifts Game
- What's The Dmg Between Greater Rifts 2
- What's The Dmg Between Greater Rifts 1
This guide is under development. Its tested at the moment on PTR.
Stay tuned for updates.
My highest one was 61 with 56 seconds left. It was a really good rift though. Usually the bot competes 57-59. I use my own script which is a variation of MrNiceGuys: Ulianas Monk – Patch 2.3 Season 4 I switched for Mantra of Salvation and took the GR55+ FastMode. Nov 01, 2017 Greater Rifts take on the randomization of Regular Rifts, but remove all loot and interactive objects in favor of pure fighting, all the way to the Greater Rift Guardian. Defeating him yields all the spoils earned from the clear, and then some. With their uniquely scaling difficulty.
This is a Scenario that takes you to another world to stop the legion invasion.
In PTR it seemed bugged since you had to do it solo, but I guess that this will be a 3 man scenario.
There are different worlds with different scenarios.
How do I enter an Invasion portal?
It seems that you need to complete the first part of the main storyline which is completing the storyline in Krokuun, which is the starting zone.
In PTR you could talk to Illidan that gives you the first quest regarding invasions after completing the storyline in Krokuun.
Once you are eligible, check the map for a portal (see image below).
Head over to that portal and click on it.
You will then que up for the scenario.
Completing a scenario gives 10 Argus Waystones.
Argus Waystones are 'used by the minions of a Sargeras to forve open portals from Argus to other Legion-contrelled worlds'.
So, it seems that you need Argus Waystones to do more scenarios after you have done the first 'free' one via the Illidan quest.
The different invasion (worlds) scenarios
Different portals take you to different worlds.
There are 6 different worlds (rifts) for the invasion scenarios.
- Invasion Rift: Ice
- Invasion Rift: Blood
- Invasion Rift: Forest
- Invasion Rift: Fire
- Invasion Rift: Islands
- Invasion Rift: Marsh
At the final stage of each invasion rift, there is a miniboss. But it seems that the miniboss is not tied to the actual invasion rift. It seems to be random of which one you get on a certain rift. I have seen 4 different finale bosses on 6 different rifts but I guess there are 6 bosses.
- Flamebringer Az´rothel
- Flamecaller Vezrah
- Baldrazar
- Flameweaver Verathlx
What are greater Rifts
Greater Rifts has world bosses instead of the 'normal bosses'.
There are 6 World Bosses.
The gear ilvl from world bosses are 930+.
You can see on the world map when a greater rift is up by looking for a skull icon on the portal.
Where is the World boss rift portal located?
It is located in the third zone in Argus, Antoran Wastes, see map.
Tactic/Guide on the different Invasion Rifts
Invasion Rift: Ice
This place has 2 scenarios that differs slightly. Maybe it is just for testing, or that it will be random everytime you enter.
Scenario 1
There are braziers to keep you warm, give you a buff called Braziers Warmth, which increase 1% health ever 3 sec.
There are wind clouds that push you away and do damage.
Stage 1
Kill legion forces
Stage 2
Click on NPC´s in ice blocks to free them and kill adds that spawn.
Stage 3
Kill boss.
Scenario 2
You need to stand next to the braziers to keep you warm, otherwise you will get a debuff called Crippling Cold. This is a stacking debuff that increase 1% dmg every 3 sec and it stacks up fast.
Standing near a brazier will give you a buff called Brazier+s Warmth, which increase 1% health ever 3 sec.
Stage 1
Kill legion forces
Stage 2
Click on NPC´s in ice blocks to free them and kill adds that spawn.
Stage 3
Kill boss
Invasion Rift: Blood
Stage 1
Nuke 3 pillars (blood drainers).
Tentacles will spawn from the ground after you kill the first one.
Stage 2
Tentacles will still spawn.
Kill Legion forces
Stage 3
Kill boss
Invasion Rift: Islands
There are orbs surrounded by a dome.
Standing in that orbs grants you a buff (temporal Distortion) that increase haste by 15% and movement speed by 15%.
Stage 1
Defeat Legion Lieutenants
Tip: kill adds inside the domes.
Stage 2
Destroy the orbs (8) by clicking on them.999
Destroying them grats the buff and stacks 8 times (8 orbs)
Remember that adds will spawn directly when you enter stage 2
Final Stage
Kill the Commander
The Orbs with domes are up again.
Invasion Rift: Forest
Green clouds disorient you and makes you suffer 6% of maximum health every 1 sec for 5 seconds.
Stage 1
Defeat Legion Invaders
Watch out for green clouds.
Stage 2
Kill 12 Shadowslakers
Big adds that can teleport behind you and leave a web on the ground that slows you, and after some seconds it shoots venoms on you
Final Stage
Ensure Victory
Adds that you have killed respawns so beware.
Clear some adds so you have some space to move.
Invasion Rift: Marsh
Stage 1
Defeat Legion forces (kill mobs until you reach 100%)
Stage 2
Kill Hellfire infernals (8)
The Infernals walks around in groups with other mobs.
Remember that mobs from stage 1 are still there and may respawn.
Several big mobs called Fel Enraged Shambler walks around as well, stay away form them.
If you pull one, watch out for frontal beam attack and spores that hits several places on the ground.
Stage 3
Defeat the Legion Commander
Mobs from stage 1 and 2 are still there. Not sure if they respawn.
Tactic/Guide on the different bosses
Boss: Flamebringer Az´rothel
Tank: Tank the boss just outside a Brazier and stand inside it yourself. Move to another Brazier when boss puts lava on ground.
DPS: Nuke the orbs before they explode. They spawn explosions several times before the orb is gone.
Watch out for fire breath from boss.
Boss: Flamecaller Vezrah
What's The Dmg Between Greater Rifts Full
Do not stand near braziers because that heals boss.
Boss has a stacking buff that increases her fire dmg.
Boss does fire bombardments that does nasty damage, especially if boss has high pyro buff that increases her fire dmg.
Boss summons fire waves periodically.
I haven’t found a way that removes the boss fire buff.
Boss: Baldrazar
What's The Dmg Between Greater Rifts Game
Tank the boss outside the dome, he gains the buff as well if he is inside.,
Nuke Gripping shadows fast otherwise they will grab you and toss you around and do dmg.
Interrupt shadow bolt volley
Move away when he does frontal shadow breath (cone dmg)
Boss: Flameweaver Verathlx
Summons small Volcanoes underneath him from time to time. They spit out fire on the ground so move away from volcano area. These volcanoes don’t seem to de-spawn.
Summons Fire waves that pass the entire platform, beware.
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One of the best Monk builds with one of the best Greater Rifts pushing capabilities
Sunwuko is one of the best Monk sets in Diablo 3. It offers several solid builds for various purposes. Here, we are presenting the best Solo Greater Rift pushing build based on the Monkey King's Garb set. If you prefer better mobility over raw DPS, you can also try the Sunwuko WoL's speed-farming variation. Our full guide can be found here.
To check the full list of our Best Diablo 3 builds visit: The Best Diablo 3 builds by Odealo
Table of contents
- General information
- Recommended items
- Recommended skills
General information
Offhand dmg two weapon fighting pathfinder. The entire build is based on the
Monkey King's Garb(named after Sunwuko the Monkey King) set which provides the following bonuses:
- Damage taken is reduced by 50% while Sweeping Wind is active (2/6)
- Sweeping Wind spawns a decoy every tick next to the last enemy the Monk hit. The decoy taunts nearby enemies and then explodes for 1000% damage for each stack of Sweeping Wind currently active within 10 yards (4/6)
- Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind the Monk currently has (6/6)
Sunwuko set in combination with Vengeful Wind legendary Fist Weapon increases the damage of Wave of Light to an insane level. This combined with all the items listed below, make up for one of the strongest damage dealing abilities in the game. It is even further amplified by the use of Bastions of Will rings. Your primary attack also is used to generate additional Spirit (you won't be able to use Epiphany - Insight for that purpose), and grant increased damage reduction thanks to Spirit Guards legendary Bracers.
Sunwuko WoL build is easy to play. All you have to do is to keep your Sweeping Wind up (just casting it once you start a Greater Rift is more than enough) and spam Wave of Light. You also need to keep your buffs up that include Spirit Guards, Bastions of Will and Dashing Strike Dodge Chance to stay alive.
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Recommended items
Equipment | |
Head - Tzo Krin's Gaze Stat priorities: 1) Critical Hit Chance 2) Socket 3) Dexterity / High special power value 4) Vitality 4) Secondary res. Socket: Special power: Increases Wave of Light damage by 125-150% Wave of Light is now cast at your enemy | |
Chest - Sunwuko's Soul Stat priorities: 1) Dexterity 2) Vitality 3) Reduced damage from Elites 4) Secondary res. Sockets: | |
Pants -Sunwuko's Leggings | |
Gloves- Sunwuko's Paws Stat priorities: 1) Dexterity 2) Critical Hit Chance 3) Critical Hit Damage 4) Reduced Resource Cost 5) Secondary res. | |
Boots - Crudest Boots Stat priorities: 1) Dexterity 2) Vitality 3) Increased Wave of Light damage 4) Armor 5) Secondary res. Special power: Mystic Ally summons double the number of Mystic Allies that fight by your side | |
Pauldrons - Sunwuko's Balance | |
Bracers - Spirit Guards Stat priorities: 1) Critical Hit Chance 2) Fire damage% 3) Dexterity 4) Vitality 5) Secondary res. Special power: Spirit Generators reduce all damage taken by 45-60% for 3 seconds | |
Amulet - Sunwuko's Shines Stat priorities: 1) Socket 2) Critical Hit Damage 3) Critical Hit Chance 4) Fire damage% 5) Dexterity | |
Ring - Focus Stat priorities: 1) Socket 2) Critical Hit Chance 3) Critical Hit Damage 4) Resource Cost Reduction 5) Area damage 6) Dexterity (Part of the Bastions Will set) Set bonuses:
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Ring - Restraint | |
Belt - Kyoshiro's Soul Stat priorities: 1) Dexterity 2) Vitality 3) Life% 4) Armor 5) Secondary res. Special power: Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies | |
Weapon - Vengeful Wind (mandatory) 1) Socket 2) Stack count increased by 7 3) High average damage 4) Damage% 5) Dexterity 6) Resource Cost reduction Sockets: Special power Increases the maximum stack count of Sweeping Wind by 6-7 | |
Weapon - Kyoshiro's Blade (optional) 1) Socket 2) High average damage 3) Damage% 4) Dexterity 5) Resource Cost reduction Sockets: Special power Increases the damage of Wave of Light by 150%. When the initial impact of Wave of Light hits 3 or fewer enemies, the damage is further increased by 200-250% | |
Bonus Items for Season 16 (thanks to built-in Ring of Royal Grandeur power) | |
Ring - Obsidian Ring of the Zodiac Reduces the remaining cooldown of one of the skills by 1 second when hitting with a resource-spending attack Use in Kanai Cube instead of RoRG | |
Kanai Cube powers | |
Incense Torch of The Grand Temple Reduces the Spirit cost of Wave of Light by 50%, and increases its damage by 450-500% | |
Pinto's Pride Wave of Light also Slows enemies by 80% for 3 seconds and deals 125–150% increased damage Can be freely replaced with Nemesis Bracers. If you put Pinto's Pride bracers in the cube, you are guaranteed to get the 150% Increased Wave of Light damage though | |
Ring of Royal Grandeur Reduces the number of items needed for set bonuses by 1 (to a minimum of 2) | |
Legendary Gems | |
Bane of the Trapped
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Bane of the Stricken
| |
Zei's Stone of Vengeance
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Recommended skills
What's The Dmg Between Greater Rifts 2
Active Skills | |
Wave of Light Focus a wave of light that crushes enemies for 835% damage as Holy Explosive Light Releases 8 waves in all directions, each dealing 830% weapon damage. Changes damage type to Fire Your main DPS skill. With all the required items equipped, you are allowed to freely spam it | |
Dashing Strike Quickly dash up to 50 yards, striking enemies along the way for 370% damage as Physical Blinding Speed Changes damage type to Cold, and grants 40% dodge chance for 4 seconds after using the dash Main mobility skill. Used also for the amazing defensive buff | |
Crippling Wave Unleash a series of large sweeping attacks that deal 155% damage as Physical to all enemies in front of the Monk. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. Tsunami Changes damage type to Cold, increases the range and also freezes enemies with every third hit We recommend using Desert Shroud rune. The additional spirit regen. might be only useful in extremely long and exhausting fights (GR.100+) | |
Sweeping Wind Surrounds the Monk in a vortex that continuously deals 105% damage as Physical per tick to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time the Monk strikes an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect, up to 3 stacks for a total of 315% damage per tick Inner Storm While at maximum stacks grants 8 Spirit regenerated per second Mandatory skill. Provides Spirit regeneration, and increases the damage of your Wave of Light skill | |
Mystic Ally Passive: A mystic ally fights by the Monk's side. The ally deals 130% of their damage as Physical per swing. When the ally dies, it is reborn after 5 seconds Active: The Mystic Ally has its damage increased by 50% for 10 seconds Air Ally Passive: Increases spirit regeneration by 4 per second Active: Instantly restores 100 spirit Air Allies are used for Spirit regeneration only | |
Mantra of Salvation Passive: You and your allies within 60 yards gain 20% increased resistance to all elements Active: You and your allies gain an additional 20% increased resistance to all elements for 3 seconds Agility Also passively increases dodge chance by 35% As you can no longer gain damage reduction from Unity and Epiphany it is required to cover up for the missing toughness by changing aura to Mantra of Salvation. If you are comfortable with your current level you may as well use Mantra of Healing - Circular Breathing for increased Spirit regen. | |
Passive Skills | |
Harmony 40% of the Player's single elemental resistances from items increases also resistance to all elements | |
Beacon of Ytar Reduces all cooldowns by 20% | |
Sixth Sense Increases maximum Spirit by 50 and Spirit Regeneration by 4 per second | |
The Guardian's Path Provides one of the bonuses depending on the type of weapon equipped:
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In general, there is no item trading in Diablo 3. However, loot found while playing in a party can be given to other members within a 2-hour time frame. This allowed Legendary and Set gear to be offered by boosters in form of Multiboxing and Boosting services - all of which can be found on the Odealo marketplace.
If you have suggestions or requests for different Monk builds, please let us know in the comments below.
What's The Dmg Between Greater Rifts 1
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